Some games let you (seem to) push through to parts of the world usually off limits. Both the journey to get there and the sense of presence when you arrive tells a narrative that sticks in your brain as much as any story. Then there are games like Abzu, Journey and Vane that take you to places you can't normally go. Or there are games that seem bereft of human presence, like Lushfoil Photography Sim, and tell a story about absence as much as presence. Games like Everybody's Gone to the Rapture or Firewatch create a world of relationships connected to a particular place and time that strongly evoke both memory and story. Others, like Paradise Marsh and Proteus, invite us into a space that is both grounded and mystical with insects taking to the stars or our presence causing the cosmos to shift. Some games, like Alba, A Wildlife Adventure, weave narrative through the state of the island and its animal inhabitants. But the worlds in which we play these games are often as dense and rich with story as any other aspect of the experience. Often we think about video game narrative as what characters and narrators tell us. They are fun, but they are also important because the design of the spaces we spend time in have profound effects on how we feel, think and move. The video games in this list create space to notice, reflect and try your hand at architecture. Whether it's the atmospheric lighting of Control, the climbable buildings of the Uncharted series or Shadow of the Colossus vast cathedral-like structures, video games often create original spaces that stop you in your tracks. From the Escher-like Manifold Garden to the scale-confounding Superliminal, these games can play with perspective and movement to not only confuse the player but open new possibilities in perceiving buildings.įinally, there are games with breathtaking architecture. Then there are games that build spaces that would be impossible in real life. Then there are games like Animal Crossing, that offer a social context in which to apply your architectural and landscaping skills. Games like Townscaper allow you to easily create series of buildings and consider how one structure relates to those around it - like a street-scene generator. Then there are games like The Legend of Zelda Breath of the Wild, Biomutant, Enslaved or The Last Of Us that drop you in a once-great but now ruined architecture.Īlong with these pre-built spaces, there are also games that invite you to affect and rebuilt the architecture of a world. Others, like The Witcher, Legend of Zelda Twilight Princess and Eastshade, create their own cities and buildings. Some, like Assassin's Creed, Grand Theft Auto and Forza Horizon recreate virtual versions of familiar places. Video games mirror and magnify this built environment in different ways. Our homes, offices, shopping malls, cathedrals, stations, bridges and even public toilets have all been designed. We spend our lives in buildings every day.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |